
UNREAL ENGINE 5: Advanced Cinematic Lighting
Shape mood, drama, and storytelling through film-inspired assignments in a studio setting.
Play Introduction VideoShape mood, drama, and storytelling through film-inspired assignments in a studio setting.
Play Introduction Videoper artist
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This 10-day intensive boot camp is designed to train lighting artists in cinematic lighting using Unreal Engine 5, situated around art assignments based on film genres. Through hands-on art assignments inspired by iconic film genres, shape mood, drama, and storytelling with light while simulating a real studio collaboration under the guidance of a lead lighting supervisor
By completing this course, artists will master real-time cinematic lighting workflows, gaining the skills needed to work at film and AAA game studios.
Each day follows a structured learning approach:
Understanding color pipelines and how to use them across Unreal and Nuke / DaVinci
This day focuses on understanding light properties inside Unreal Engine 5. A lighting artist must know how different light sources behave to control mood and realism. Quite often lighting artists are asked to sell the setting and movement of a shot only with lights.
This day builds on the previous, jumping into a wide variety of lighting setups where we look at how animated lights help support the story and action
Cinematic lighting doesn’t just depend on light sources but also on how they are captured by the camera. A lead lighting director must align lighting with the camera’s focal length, lens distortion, and exposure to create consistent visual storytelling.
Achieving realism requires understanding how light interacts with materials. A lead lighting director must ensure that roughness, metalness, and subsurface scattering are properly set up to maintain visual credibility.
Lecture: PBR Workflow & Surface Perception
Technical Deep Dive
Art Exercise: Neon Noir – Cyberpunk Rain Scene (Cyberpunk Sci-Fi Thriller)
Over the last five days, artists have applied everything learned to develop a final cinematic sequence, ensuring they master:
The final project is reviewed in a studio setting, using Perforce, Unreal Sequencer, and Nuke / DaVin.
Final Outcome: A Studio-Ready Cinematic Lighting Portfolio
This boot camp is ideal for artists and professionals looking to elevate their fighting skills, whether for films, cinematics, or high-end visuals in Unreal Engine.
By the end of this course, you will have a specialized understanding of digital lighting tools, a strong artistic eye for color, contrast, and balance, and the ability to create compelling, cinematic images in Unreal Engine.
All participants will get well-respected qualifications within the industry, demonstrating they’ve studied an industry-based course under expert supervision and have the practical, hands-on skills to continually grow as professional games and VFX studios are looking for.
Czech artists: 351€
All other artists: 1 950€
The fee covers participation in the course. It doesn’t cover accommodation, meals, and travel.
Approximate living costs during your stay in the Czech Republic:
Czech Labour Office (Úřad práce) offers to cover up to 82% of the course fee within the so-called Digital Education Course.
Accommodation in double or single rooms directly in the building of the training centre where the bootcamp takes place.
How does it work?
* Prices are valid for stays of 5 nights or more. For stays shorter than 5 nights, a higher price per unit will be charged.
Location & facilities
The courses and labs are held in the facility of Český Krumlov Study center
in a beatiful town Český Krumlov in the southern part of the Czech Republic
(about 170 km from Prague).
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Every year Animation Career Review ranks the best animation schools from nearly 200 considered choices across the globe.
ANOMALIA is pleased and proud to share that we have been ranked by Animation Careers and listed in the category of professional programs as: