
WORLD Building Art Lab
Develop strong visuals of a world based on the narrative concept!
Play Introduction VideoDevelop strong visuals of a world based on the narrative concept!
Play Introduction Videoper artist
Designed for producers and their creative teams to work hands-on together with industry professionals as mentors to take a story of your film or game project and create the concept art for it – design and create the style and atmosphere of the environment, design props and backgrounds, the style of render and FX of your movie or game.
You will focus on developing strong visuals based on the narrative concept you bring to the lab. Emphasis will be on how to establish world building design elements that reinforce storytelling.
You will take a chunk of your story, or maybe just one sequence, and on a smaller scale, touch upon all the same things they would do to create the design packages necessary for production: storyboards, prop designs, character/costume designs, environment designs, FX design, shot plans (if it’s for a film), and a final story-beat illustration (or two…depending on complexity and skill level of the participant).
At the end of the lab, you will have several portfolio pieces showing your understanding of how to break down a portion of a film or game, and design all the elements necessary to be able to move into production. The preference is to structure the experience as an overview, where you get to experience designing all aspects of production (props, sets, environments, characters, FX, etc.)
In the first week, you will focus on designing character beat moments that also show key environments within your narrative. You will create some supplemental material that clearly shows your process and design choices. Everything from style and character design, to props, graphics, staging, composition, lighting, and color will be discussed.
The focus during the second week will be on using one of the images to create a more refined illustrated piece. At the end of the two weeks, you should have everything you need to finish an impressive pitch presentation of the project on your own.
The lab is aimed at both beginner and advanced visual artists – illustrators and designers. You should have drawing skills already at an intermediate level and bring their own projects to the lab to boost both their skills, workflows and their projects at the same time.
In order to be eligible for the lab, along with your registration you need to submit:
Participants bring their own materials, computers with Photoshop and projects to work on.
1 700 EUR per artist
Czech Labour Office (Úřad práce) offers to cover up to 85% of the course fee within the so-called POVEZ II project (Support of Vocational Training for Employees II). See the details and conditions here.
The fee of 30% off the course price applies when canceling 45 days before the start of the course into which one gets accepted.
Every year Animation Career Review ranks the best animation schools from nearly 200 considered choices across the globe.
ANOMALIA is pleased and proud to share that we have been ranked by Animation Careers and listed in the category of professional programs as: