Unreal Engine 5: Niagara FX

16. 9. - 27. 9. 2024
8 / 12 participants
English
10 days
Intermediate to Advanced 3D/FX artist + basic knowledge of UE5.
Litomysl, Czech Republic

288€

per artist


1 600€

per artist

Registration Closed
* Discounted price for Czech artists after deduction 1 312€ off (82%) from government funds.
** Price applies to all non-Czech artists without funding opportunities from Czech Government.
21% VAT is deductible for VAT payers in the EU.

This course will instruct you on creating visually exciting real-time VFX using Niagara in Unreal Engine while exploring opportunities to incorporate Houdini simulations to add more dynamic control and creativity to the final look of your VFX.

You will explore the specific particle VFX techniques with Niagara inside Unreal Engine while also creating Houdini simulations without getting overwhelmed by the array of technical options in either software.

You will examine the techniques for creating VFX for both environments and characters in a realistic and stylized way and best practices for ensuring your VFX is optimized for a real-time setting.

On completion of this course, you will

  • Have a solid understanding of creating VFX using Niagara in Unreal Engine.
  • Understand what types of source art are required to create visually exciting VFX .
  • Be able to create Houdini simulations for use in Unreal Engine.
  • Create both Environmental and Character VFX that clearly communicate visually to the person playing the game.
  • Understand how to build procedural workflows both in Houdini and Unreal Engine.
  • Learn how to optimize your VFX to perform proficiently and economize on memory costs in a game setting.

About the course

 

You will be learning the basics of building real-time VFX with Niagara in Unreal Engine while developing an understanding of procedural workflows.

You will create simple yet effective Houdini simulations that we can use in our Niagara particle systems to achieve real-time results and build workflows that are procedural and easy to art direct.

You will build our knowledge incrementally over the course, starting with fundamental Niagara techniques and concluding with more involved VFX incorporating multiple systems, materials, simulated elements all optimized for game play.

The goal is to gain a better understanding of what makes a visually exciting, optimized real-time VFX while learning techniques combining both Houdini and Unreal that will be sought after VFX skills in the game industry.

You will come away with show reel worthy examples of real-time VFX that represent examples of characters and environmental VFX that reflect the material we covered, and the techniques learned in both Unreal Engine and Houdini.

Who is it for

This course is for those who want to improve their existing skills in creating real-time VFX and those who are just starting out and want to learn more about the process of making VFX in a real-time setting.

Where will this get you

All participants will get well-respected qualification within the industry, demonstrating you’ve studied an industry-based course under expert supervision and have the practical, hands-on skills to continually growing as a professional studios are looking for.

 

Fees, Funding & Cancelation

Fees

Czech artists: 288€
All other artists: 1 600€ 

The fee covers participation in the course and includes 21% VAT (deductible for VAT payers in EU countries and businesses outside the EU). It doesn’t cover accommodation, meals, or travel.

Approximate living costs during your stay in the Czech Republic:

  • Accommodation at the venue: 25 EUR / night
  • Breakfast at the hotel – 7 EUR
  • Restaurant meal between 5 – 10 EUR
  • Grocery in general – 50 EUR per person a week

Funding for Czech employees and freelancers

Czech Labour Office (Úřad práce) offers to cover up to 85% of the course fee within the so-called POVEZ II project (Support of Vocational Training for Employees II). See the details and conditions here.

Cancellation Policy

  • In the case of cancellation 6 weeks or more before the course starting date, the whole fee (course fee, or course fee + accommodation) will be refunded minus 150€ admin fee.
  • With less than 6 weeks‘ notice, 50% of the total course fee will be refunded.
  • If cancellation occurs in the final 30 working days before the starting date, no refund will be given.
  • However, we will consider transferring the fees to another course (conditional upon vacancies) but a 20% cancellation fee will be charged if this change will be made in less than 4 weeks before the course starting date.
  • We reserve the right to cancel a course if fewer than 4 people are enrolled. In this case we can transfer your fees to any future course or refund the fees you have paid in full.
  • Refunds will be paid within 2 weeks after receiving your full bank details.

Direct interaction
with world class
mentors from top
studios

Our Mentors

What
participating
artists
say

Show all testimonials
  • 1/3
  • 2/3
  • 3/3
Anomalia was crucial in shaping my professional career. It gave me the knowledge, experience, and mindset of a creative professional in animation and multimedia. Also, the contacts and relationships I made during the Anomalia courses vastly improved my chances of getting jobs, as Anomalia was often a direct source of them.
I had no experience with UE5, just industry-standard software such as Maya, etc. Anomalia Labs involved me in creating the Unreal Engine from scratch. I could quickly develop my skills in a professional environment with high-end professionals from abroad. These courses include not only skills but also networking. Right after the lab, I landed a job as a layout artist for an upcoming feature film. All layout work on this project is done in Unreal.

288€

per artist


1 600€

per artist

Registration Closed
* Discounted price for Czech artists after deduction 1 312€ off (82%) from government funds.
** Price applies to all non-Czech artists without funding opportunities from Czech Government.
21% VAT is deductible for VAT payers in the EU.
  • Having a question?

    Are you having a question related to this page or anything else? Feel free to give us a nudge!