Adam Miller

Interactive Storytelling for Screenwriters, Narrative Decision Making for Game Dev Teams, Game Narrative Lab
Bungie Humble Games Insomniac Games

Adam has spent over a decade writing narrative for video games, television, and film. As Senior Writer at Bungie, he worked on Destiny 2 expansion content including Forsaken, Black Armory, Season of Opulence, and Shadowkeep. Before Bungie, he wrote for Telltale Games — as primary writer on The Walking Dead: A New Frontier and episode writing lead on the Minecraft Story Mode Season 2 finale — and served as Associate Creative Director and Creative Executive on multiple other Telltale series including Tales from the Borderlands and Game of Thrones: A Telltale Series. His pre-games experience includes writers’ rooms and post-production on BBC/Starz’ Da Vinci’s Demons and NBC/Syfy’s Eureka, plus co-producing the Geek and Sundry digital series Caper. Adam currently consults for KRAFTON (the publisher behind PUBG) and teaches narrative design at ELVTR, where he runs six-week courses for 100+ European students per class. He taught at Anomalia’s Kutná Hora campus in summer 2025.

Key credentials:

  • Senior Writer — Bungie: Destiny 2 expansion content (Forsaken, Black Armory, Season of Opulence, Shadowkeep)
  • Writer & Associate Creative Director — Telltale Games: The Walking Dead: A New Frontier (primary writer), Minecraft Story Mode Season 2 finale (episode writing lead), plus contributions to Tales from the Borderlands, Game of Thrones: A Telltale Series
  • TV writers’ rooms & post-production: Da Vinci’s Demons (BBC/Starz), Eureka (NBC/Syfy)
  • Co-Producer — Caper (Geek and Sundry digital series)
  • Narrative Consultant — KRAFTON Inc. (publisher of PUBG)
  • Course Instructor — ELVTR: 100+ students per class in narrative design and writing
  • Mentor — Anomalia (2025, 2026): Game Narrative Lab, Kutná Hora

What you’ll work on with Adam:

  • Developing three interactive story frameworks under producer-defined constraints — not personal passion projects
  • Designing branching architecture, consequence systems, and player motivation that survive production pressure
  • Working in small teams on scope-realistic narrative systems, with daily critique on structural decisions
  • Translating linear storytelling instincts into systems thinking — the bridge between writing story and designing narrative that ships

Board

Mentored labs & courses

Game Narrative Lab

Last Seats
Adam Miller
Bungie, Humble Games, Insomniac Games
September 28 - October 2, 2026
5 days
10 participants
English
Kutna Hora, Czech Republic
Show details
Secret Link