Interactive Storytelling for Screenwriters
Last Seats

Adam has spent over a decade writing narrative for video games, television, and film. As Senior Writer at Bungie, he worked on Destiny 2 expansion content including Forsaken, Black Armory, Season of Opulence, and Shadowkeep. Before Bungie, he wrote for Telltale Games — as primary writer on The Walking Dead: A New Frontier and episode writing lead on the Minecraft Story Mode Season 2 finale — and served as Associate Creative Director and Creative Executive on multiple other Telltale series including Tales from the Borderlands and Game of Thrones: A Telltale Series. His pre-games experience includes writers’ rooms and post-production on BBC/Starz’ Da Vinci’s Demons and NBC/Syfy’s Eureka, plus co-producing the Geek and Sundry digital series Caper. Adam currently consults for KRAFTON (the publisher behind PUBG) and teaches narrative design at ELVTR, where he runs six-week courses for 100+ European students per class. He taught at Anomalia’s Kutná Hora campus in summer 2025.
Key credentials:
What you’ll work on with Adam:


Take the opportunity to kick-start your career in real-time production! You’ll gain hands-on experience, mentoring from industry professionals, and portfolio-ready projects to help you step confidently into the world of real-time technology.
Begin with the 5-day bootcamp UE5: Fundamentals for Real-Time Production to build a solid foundation in Unreal Engine 5, and seamlessly continue with one of the advanced specializations tailored to your focus.
Fundamentals for Real-Time Production
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UE5: Advanced Lighting for Film and Games
Fundamentals for Real-Time Production
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UE5: Art of Real-Time FX
Fundamentals for Real-Time Production
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UE5: Creating Cinematic Previs