INTENSIVE PRODUCTION PROGRAMS WHERE ARTISTS BECOME DIRECTORS, LEADERS, AND AUTHORS. HELD AT TWO UNESCO-LISTED HERITAGE SITES IN THE CZECH REPUBLIC.

Game Narrative Lab

Last Seats
Adam Miller
Bungie, Humble Games, Insomniac Games
September 28 - October 2, 2026
5 days
10 participants
English
Kutna Hora, Czech Republic
Show details

Each bootcamp is led by a single mentor from a major studio — Pixar, DreamWorks, Disney Animation, Epic Games, ILM, and others. The format is direct: your work, their standards, unfiltered feedback. Production-level critique from someone who does this for a living.

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Direct

One mentor. Your project. You lead the creative decisions — they hold you to a professional standard.
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Residental

Two weeks in Central Europe. No distractions. You work, eat, and live the project alongside your mentor.
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Production-leadership

The pace and expectations mirror a working studio. You leave with more than skills — you leave with the experience of having led.
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Intensive by design

The format is demanding. The small team develops its own working culture — self-motivated artists striving toward real output under real constraints. That’s not a warning. It’s the preparation.

WHAT PARTICIPANTS SAY

 

“The labs broadened my horizons, and I learned more than expected. Before attending, I could draw and animate in 2D at a decent level. Now, I grasp the basics of 3D and regularly apply Unreal Engine 5. The in-person format provides an invaluable opportunity for personal contact and networking, which one can benefit from for years to come.”

— Jaroslav Klimes, animator / Unreal editor, CD Projekt 

 

“Bootcamp exceeded my expectations. Benoit is a great mentor; he has a great attitude. I can ask anything; he explains it very well. If someone still doesn’t get it, he tries a different approach.”

— Tom Vajgl, TD at 2K Czech 

 

 

“It’s fun to get in this environment again because it keeps you excited about what you’re doing. It keeps your perspective positive, and you realize how fortunate you are to have this job.”

— Travis Tohill, Lead Animator at Epic Games

 

“The lab-like intensive nature of the course is quite different from most and I think very helpful, as the absence of daily life distractions creates the time and focus to solve problems – and then create some more.”

— Sofia Lacerda, FX artist

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