Game Narrative Lab
Narrative isn't written. It's developed.
Play Introduction VideoPer artist
Most narrative designers learn writing. Few learn development. Professional narrative emerges through collaboration, iteration, production constraints, and hundreds of creative decisions made long before a single line of dialogue is final. That’s what this lab recreates. Five days inside a professional narrative team.
Led by veteran game writer and narrative designer Adam Miller, whose credits include Destiny 2, Marvel’s Spider-Man 2 and acclaimed Telltale series, this five-day lab recreates the collaborative environment in which game narratives are actually developed.
Working in small teams, you’ll take on a producer-defined project brief and develop it under real creative and production constraints. Rather than building a personal portfolio piece, you’ll experience the process studios use to turn an initial concept into a playable narrative experience.
Adam works alongside the teams as mentor and narrative director, challenging ideas, providing direction and helping you make stronger creative decisions throughout the week.
By the end of the lab, your team will have taken a project from brief to a demoable narrative slice.
“I get a lot of people who I hire or work with who I think, ‘this person isn’t good in the room.’ They don’t know how to pitch ideas, talk through ideas, develop characters as a team. That’s what we do in this space.”

Writing is only part of the work.
Most narrative development happens while evaluating ideas, redefining scope, responding to feedback and balancing creative ambition against production reality.
That’s difficult to teach in lectures.
It has to be experienced.
You’ll join a small narrative team from day one.
Each team receives a production brief prepared by Adam.
You’ll analyse the brief, define the player experience, pitch ideas, challenge assumptions and iterate throughout the week.
Adam doesn’t teach from the front of the room.
He works alongside the teams as narrative director and mentor.
The week ends with a production sprint that transforms your work into a demoable narrative slice.
After five days you’ll be able to:
You already understand interactive storytelling.
Now you want to experience how professional narrative development actually works.
This lab is designed for narrative designers, game writers and game developers with a foundation in interactive narrative.
If you’re new to the field, start with Interactive Storytelling for Screenwriters.
If you’re looking for professional calibration rather than production practice, choose Inside Narrative Decision Making.
You won’t leave with another course certificate.
You’ll leave with production experience.
Your team will take a project from brief to a demoable narrative slice.
You’ll also leave with:
Because narrative isn’t written.
It’s developed.
Booking and payment
Your place is reserved once the invoice is paid. Tuition is payable in full unless otherwise agreed.
If you cancel
Cancel more than 4 weeks before the start and we refund your tuition minus a CZK 3,000 administration fee. Cancel 2–4 weeks before the start and we refund 50% of tuition. Cancel less than 2 weeks before the start and we’re unable to refund tuition.
Accommodation is non-refundable once your booking is confirmed — we block the guesthouse capacity in advance for the full stay.
Transferring your registration
You may transfer your registration to another run or another Anomalia program if you request it more than 4 weeks before the start. Later transfers are subject to availability.
Sending someone in your place
You may pass your place to another participant who meets the program requirements, up to one week before the start. No transfer fee.
If ANOMALIA cancels
If we cancel a program, you receive a full refund including accommodation, or you may transfer to another program at no cost.
Travel
We recommend booking flights only after we issue final program confirmation, which we send by September 12, 2026. Anomalia does not reimburse flights, accommodation booked independently, or other travel expenses. We strongly recommend travel insurance.
Questions? Contact us in the form below.
Location & facilities
Kutná Hora is a city in the east of Prague in the Czech Republic. It is famous for the Gothic St. Barbara’s Church, featuring medieval frescoes and flying buttresses. ANOMALIA boot camps take place at the Central Bohemian Gallery (GASK), a gallery of modern and contemporary art located in the unique premises of the former Jesuit College.
Per artist
Take the opportunity to kick-start your career in real-time production! You’ll gain hands-on experience, mentoring from industry professionals, and portfolio-ready projects to help you step confidently into the world of real-time technology.
Begin with the 5-day bootcamp UE5: Fundamentals for Real-Time Production to build a solid foundation in Unreal Engine 5, and seamlessly continue with one of the advanced specializations tailored to your focus.
Fundamentals for Real-Time Production
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UE5: Advanced Lighting for Film and Games
Fundamentals for Real-Time Production
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UE5: Art of Real-Time FX
Fundamentals for Real-Time Production
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UE5: Creating Cinematic Previs