Narrative Decision Making for Game Dev Teams

Cross-studio professional calibration for working narrative designers

September 26 - 27, 2026
10 participants
English
2 days
Prague, Czech Republic

€661

per artist


€591

for 3+ artists

Registration Open
- Price includes participation fee. - Not included: travel, accommodation, meals

Every studio develops its own way of making narrative decisions. Over time, those decisions become habits. Most narrative designers rarely get the chance to compare those habits with another experienced production culture. This masterclass isn’t about learning another methodology. It’s about gaining another professional reference point

Looking beyond your own production culture

Working inside one studio gives you depth.

Stepping outside it gives you perspective.

Drawing on experience from Bungie, Telltale and Insomniac Games, Adam examines how experienced narrative teams balance player value, production constraints and creative ambition.

The goal isn’t to replace the way you work.

It’s to sharpen your judgement.

Live Case Review

The masterclass concludes with a live review of real production challenges.

Participants may submit a branching system, narrative structure or production question in advance.

Adam selects several cases and works through them live, making his reasoning visible as the discussion unfolds.

The value isn’t portfolio feedback.

It’s seeing how another narrative leader approaches unfamiliar problems.

How your decision-making changes

After two days you’ll approach narrative problems differently.

You’ll be better equipped to:

  • Balance narrative ambition against production reality.
  • Evaluate player value against implementation cost.
  • Recognise production assumptions before they become expensive.
  • Integrate narrative with gameplay, mission design and production.
  • Defend narrative decisions across disciplines.
  • Make stronger creative trade-offs under pressure.

What you leave with

You won’t leave with another methodology.

You’ll leave with better judgement.

You’ll return to your studio with:

  • a stronger framework for evaluating production trade-offs
  • greater confidence discussing narrative decisions across disciplines
  • another professional reference point for evaluating your own work
  • sharper judgement about what should be protected, simplified or removed

Because the hardest narrative decisions are rarely creative.

They’re production decisions.

Who is it for

You’re already working in narrative.

You don’t need another introduction.

You want another professional perspective.

This masterclass is designed for working narrative designers, game writers and game designers who already build stories inside interactive systems.

If you’re new to interactive storytelling, start with Interactive Storytelling for Screenwriters.
If you’re looking for a production simulation, continue with Game Narrative Lab.


€661

per artist


€591

for 3+ artists

Registration Open
- Price includes participation fee. - Not included: travel, accommodation, meals
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