
Narrative Decision Making for Game Dev Teams
Cross-studio professional calibration for working narrative designers
Cross-studio professional calibration for working narrative designers
per artist
for 3+ artists
Every studio develops its own way of making narrative decisions. Over time, those decisions become habits. Most narrative designers rarely get the chance to compare those habits with another experienced production culture. This masterclass isn’t about learning another methodology. It’s about gaining another professional reference point

Working inside one studio gives you depth.
Stepping outside it gives you perspective.
Drawing on experience from Bungie, Telltale and Insomniac Games, Adam examines how experienced narrative teams balance player value, production constraints and creative ambition.
The goal isn’t to replace the way you work.
It’s to sharpen your judgement.
The masterclass concludes with a live review of real production challenges.
Participants may submit a branching system, narrative structure or production question in advance.
Adam selects several cases and works through them live, making his reasoning visible as the discussion unfolds.
The value isn’t portfolio feedback.
It’s seeing how another narrative leader approaches unfamiliar problems.
You’ll be better equipped to:
You won’t leave with another methodology.
You’ll leave with better judgement.
You’ll return to your studio with:
Because the hardest narrative decisions are rarely creative.
They’re production decisions.
You’re already working in narrative.
You don’t need another introduction.
You want another professional perspective.
This masterclass is designed for working narrative designers, game writers and game designers who already build stories inside interactive systems.
If you’re new to interactive storytelling, start with Interactive Storytelling for Screenwriters.
If you’re looking for a production simulation, continue with Game Narrative Lab.
per artist
for 3+ artists