
Interactive Storytelling for Screenwriters
You already know how to write stories. Now learn to design experiences.
You already know how to write stories. Now learn to design experiences.
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You already know how to tell stories. You know how to build tension. Reveal information. Shape emotion. Guide an audience. What changes is not your craft. It’s the role of the author. What happens when the author no longer controls every step? Interactive storytelling doesn’t replace screenwriting. It expands the way you think about story.

Most writers assume interactive storytelling starts with branching. It doesn’t. It starts with letting go of complete authorial control.
Traditional dramatic structure still matters. But it no longer carries the experience on its own.
Agency.
Systems.
Environment.
Gameplay.
Production.
These become part of storytelling too. The goal isn’t to memorise narrative design terminology.
It’s to expand the way you think about story.
Day one changes how you think.
You’ll explore agency, consequence, pacing, environmental storytelling and narrative systems—not as theory, but as design tools.
Day two changes how you work.
You’ll redesign a linear scene into an interactive experience, present your work, receive critique and defend creative decisions in a room that feels closer to professional practice than a classroom.
You won’t leave thinking about story the same way.
You’ll leave with:
Narrative design expands the way you think about story.
You already know how to tell stories.
You’re a screenwriter, dramaturg, novelist or writer. You don’t need another writing class.
You want a different way of thinking about story.
No game development experience is required. If you’re already designing branching narratives professionally, you’ll get more value from the five-day Game Narrative Lab.
This masterclass gives you the foundation.
Game Narrative Lab is where you put it into practice.
Working in a small team under Adam’s mentorship, you’ll develop a producer-defined project brief from concept to a demoable narrative slice, experiencing how professional game studios actually build narrative together.
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