Interactive Storytelling for Screenwriters

You already know how to write stories. Now learn to design experiences.

September 22 - 23, 2026
10 participants Last Seats
English
2 days
Prague, Czech Republic
Registration Open
Price includes participation fee. Do NOT cover accommodation, meals, and travel.

You already know how to tell stories. You know how to build tension. Reveal information. Shape emotion. Guide an audience. What changes is not your craft. It’s the role of the author. What happens when the author no longer controls every step? Interactive storytelling doesn’t replace screenwriting. It expands the way you think about story.

Rethinking Story

Most writers assume interactive storytelling starts with branching. It doesn’t. It starts with letting go of complete authorial control.

Traditional dramatic structure still matters. But it no longer carries the experience on its own.

Agency.
Systems.
Environment.
Gameplay.
Production.

These become part of storytelling too. The goal isn’t to memorise narrative design terminology.

It’s to expand the way you think about story.

From understanding to practice

Day one changes how you think.
You’ll explore agency, consequence, pacing, environmental storytelling and narrative systems—not as theory, but as design tools.

Day two changes how you work.
You’ll redesign a linear scene into an interactive experience, present your work, receive critique and defend creative decisions in a room that feels closer to professional practice than a classroom.

What you will practise

  • Think beyond linear story structure
  • Design meaningful player choice
  • Work with consequence instead of plot
  • Use environment and systems as storytelling tools
  • Pitch narrative ideas under professional critique
  • Think like a narrative designer while building on your existing storytelling craft

What you leave with

You won’t leave thinking about story the same way.

You’ll leave with:

  • A redesigned scene transformed into an interactive narrative
  • A practical framework for agency and consequence
  • A new way of thinking about story beyond linear structure
  • The confidence to bring interactive thinking into your own work

Narrative design expands the way you think about story.

Who is it for

You already know how to tell stories.

You’re a screenwriter, dramaturg, novelist or writer. You don’t need another writing class.

You want a different way of thinking about story.

No game development experience is required. If you’re already designing branching narratives professionally, you’ll get more value from the five-day Game Narrative Lab.

Continue into Game Narrative Lab

This masterclass gives you the foundation.

Game Narrative Lab is where you put it into practice.

Working in a small team under Adam’s mentorship, you’ll develop a producer-defined project brief from concept to a demoable narrative slice, experiencing how professional game studios actually build narrative together.

Registration Open
Price includes participation fee. Do NOT cover accommodation, meals, and travel.
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