Houdini technical artist with a focus on FX and procedural content creation for film, games, AR/VR and live events. Vincent worked for game projects such as Assassin’s Creed, Far Cry, Deus Ex Mankind Divided, Rise of the Tomb Raider, Shadow of the Tomb Raider. Among film projects, Pirates of the Caribbean, The Legend of Tarzan, Riddick, Pacific Rim, 300, Fantastic Four and many more.

Vincent is experienced mentor providing training for artists from MPC, Framestore, RodeoFX, Method Studios, Cinesite, Digital Dimension, Digital District, Ubisoft, Electronic Arts, WB Games, Gameloft, Eidos.

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