Brad Clark

Blender Blending: Rigging Pipeline Lab
Rigging DoJo

Brad Clark has worked in the Gaming, Animation, and Training industry for more than 25 years, focused on solving production problems for studios around the world including Electronic Arts (EA), Epic Games, LAIKA, and Wētā to name a few. Brad combines a passion for character rigging and animation creation with the constant drive to make things better for artists. He is a founding partner of Rigging Dojo, where he has been teaching character rigging for 15 years. Brad has worked behind the scenes throughout his career to help develop and improve next-generation rigging and animation tools in Maya, 3dsMax, MotionBuilder, Houdini, Blender, Unity, and Unreal.

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Blender Blending: Rigging Pipeline Lab

New
Brad Clark
Rigging DoJo
2 weeks in October 2024 TBA
10 days
Intermediate to advance
4 / 12 participants
English
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