CASE STUDY

For the most realistic and convincing effects, an iterative approach is key. Start by laying the groundwork for the effect, then progressively add refinement and nuance. To illustrate, we’ll examine two FX rigs through this lens. In the initial pass, we’ll focus on building the structure, encompassing asset import, rendering, and compositing. Subsequent passes will involve progressively polishing the effect, starting with the weakest elements. This methodical approach ensures we achieve a final product that is both realistic and cinematically pleasing.

Date

Wednesday, June 6th 2024 starting at 6pm CET

Artist

Benoit Robért, Lead FX Artist at Rodeo FX, Montreal

Benoit Robert graduated from the Université du Québec à Montréal in 2016 with a master’s degree in visual and Media Arts and a bachelor’s degree in the same concentration in 2003. He also graduated from the NAD Center, where he completed his training in 2007.
Benoit has developed his expertise in effects for film and video games, working for Groupe Image Buzz, Oblique FX, Digital Dimension, Moving Picture Company, Technicolor Academy, and Pixomondo. He’s now the “FX Lead at Rodeo FX.”
His teaching career began in 2006 at Interdec College and LaSalle Corporate Training. He has taught at NAD-UQAC since 2012, Tianjin University of Technology (China) since 2015, and Technicolor Academy since 2016.
In addition to his career in producing and teaching special effects, since 2001, Benoit Robert has pursued a research-creation in visual and media arts. He has participated in several solo and group exhibitions. The Luz Gallery represents him. In his approach to digital arts, he explores the spatio-temporal modulation of generative forms. He has received numerous awards and scholarships for his research work in the media arts, including an SSHRC Graduate Scholarship and a Laval Arts Support Foundation grant.

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