VR LAB aims to support animation artists and their transition into the realm of virtual reality, bringing their art of filmmaking and concept art into VR. It is the animation and concept artists who bring art into what is currently a predominant world of IT developers. As the trend in VR is becoming more driven by new content, 2D and 3D animators, concept artists and animation directors will play most significant role in coming up with new project ideas and demos with art in focus. IT developers are in need of collaboration with artists who are those that give a unique face to projects.
ANOMALIA VR LAB will be using a hand painting tool Quill (or AnimVR), in which animation artists will be able to learn how to illustrate and animate their project ideas. Working in VR with a tool like Quill, artists get many of the time-saving benefits of 3D animation while retaining much of that essential control over the look and feel, which comes from 2D animation. VR allows artists to literally draw in 3D, since they are working with controllers with can track their movements with six degrees of freedom. That means they can draw their subject directly in 3D, and get the benefits of being able to then view the model from any angle, instead of needing to animate each side of the object individually. The tool is great for storyboarding in VR as well.
Bring your concept into the lab and learn the new animation tools to quickly step into VR. Be among the first to determine the art of VR, pitch your concept to VR developers once ready.
2D / 3D animation artists