ACTING IN 3D CHARACTER ANIMATION2019-05-24T10:57:46+00:00

The main goal of the course is to cultivate animator’s acting chops with a language for describing characters with clear, simple, and specific acting. Often animators fall victim to the tendency to make a character move, but without a definite reason and/or context attached to an emotionand other characters in a scene. 

How it works

Before jumping into making the character move, an animator needs to know/decide as much as he or she can about the identity of the character. Nailing down these attributes and sticking to them will inform everything about how they will be posed, gestures they will make, and how they will ultimately move. Direct / indirect, strong / light, sudden (quick) / sustained, etc. These are explicit choices we can make for every character before a pose is created.

Taking a look at lots of live-action references, we will use this language to describe and interpret acting for ourselves, and for other animators during actual live acting assignments based on real scripts which will be acted out by the animators in front of other participants serving as the audience.

Animators will then take the acting experience and recorded video reference into Maya and focus on blocking of the acting itself as a real animated shot in 3D.


Develop advanced skills of 3D character animation acting.

Topics covered

  • Reasons for Good vs. Bad Animation
  • Importance of emotional/thinking characters
  • Clarity in your acting choices
  • Rhythm/timing in animation
  • Importance of stopping. Ease in and overshooting
  • The importance of getting your eye animation correct
  • Basics of lip sync
  • Controlling the audience’s focus

Theory: 20 hours
Excercises: 60 hours
Final project evaluation/assessment: 30 minutes

Who is it for

  • Beginner animators with working knowledge of Maya
  • Intermediate 3D character Animators seeking to boost their acting skills

Course capacity

minimum of 15 participants


  • Working knowledge of Autodesk Maya with particular focus on animation tools
  • Prior experience animating CG characters (minimum 1 year) OR taking INTRO TO 3D CHARACTER ANIMATION COURSE
  • Openness to learning new approaches and topics
  • Communication skills in English

Selection criteria

  • Portfolio 3D character animation works
  • Working knowledge of Autodesk Maya
  • Motivation letter – emphasis on career motivation and vision

Interested in the course?

Deadline June 25, 2019
Don’t miss your chance!

  • Duration
    23. 9.  – 4. 10. 2019 (10 days)

  • Mentor
    Rich Quade

  • Skill level

  • Language


  • Location
    Litomyšl, Czech Republic

  • Price

    1 500 EUR / 38 500 CZK
    per participant

    Bundle A – 10% off

    2 250 EUR  / 57 200 CZK
    per participant

    2 490 EUR / 63 500 CZK
    per participant

    Bundle B – 15% off

    3 390 EUR  / 86 700 CZK
    per participant

    3 990 EUR / 102 000 CZK
    per participant

    Price includes 21% VAT. In case of EUR/CZK exchange rate should change, the fee in EUR is derived from CZK currency. Does not include: travel and accomodation


Rich Quade

From 1992-2001, Rich Quade worked full-time at Pixar Animation Studios in various capacities. He was the directing animator on Toy Story (1995), supervising animator on both A Bug’s Life (1998) and Monsters, Inc. (2000) and an animator on Toy Story 2 (1995). He returned to the studio on a freelance basis to animate Finding Nemo (2003), The Incredibles (2004), Cars (2006) and Toy Story 3 (2010).

From 2007 to 2013, he also worked on projects for Pixar’s theme park division. Rich Quade teaches animation courses at the UCLA School of Theater, Film and Television. Additionally, he has taught seminars in Europe, at such venues as Animation Workshop in Viborg, Denmark, and Anomalia in the Czech Republic.

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