Narrative Design For AAA Games

Master Game Narrative Writing: Command the Art of Compelling Storytelling

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23. 6. - 4. 7. 2025
3 / 12 participants New
English
10 days
Kutná Hora, Czech Republic

288€

per artist


1 600€

per artist

Registration Open
* Discounted price for Czech artists after deduction of 82% from government funds.
** Price applies to all non-Czech artists without funding opportunities from Czech Government.
21% VAT is deductible for VAT payers in the EU.

This two-week intensive boot camp dives deep into game writing and narrative design, equipping participants with the skills to brainstorm, structure, and develop compelling video game narratives. Starting with the fundamentals, participants will collaborate in fast-paced writer’s rooms, exchanging ideas, refining concepts, and developing their own video game pitch—complete with premise, plot, characters, worldbuilding, mechanics, sample scripts, and more. This is a high-energy, hands-on, and immersive experience—challenging, rewarding, and essential for anyone looking to break into game writing and narrative design.

By the end of the boot camp, you will:

  • Develop a polished game pitch that can be used for portfolios, job applications, or investor presentations.
  • Gain hands-on experience in a professional writer’s room, simulating the collaborative dynamics of real game development teams.

Who Should Join?

This boot camp is designed for aspiring and experienced game writers, narrative designers, and storytellers who want to:

  • Learn from an industry veteran and sharpen their storytelling techniques.
  • Develop their skills as writers by working on practical game content.
  • Create a game pitch for their portfolio and gain real-world writing experience.
  • Network and collaborate with like-minded creatives in an intensive, fast-paced environment.
  • Enhance their ability to work within a game development team and refine their storytelling within game mechanics.

Lesson plan

While the lessons will be published later, it’s safe to say that they will range from writing and narrative design basics, like plotting out a game story in tandem with game design, to more advanced game writing concepts, like three-dimensional brainstorming and achieving effective emotional immersion through game dialogue.

As a game writer, narrative designer, and narrative director, Adam has a decade and a half of experience creating game narratives, designing mechanics at the nexus of design and narrative, creating emotionally resonant and relatable characters through looking both inward to the self and our personal struggles and successes to outward at the world and its current social and political themes, to writing successful, engaging, and nuanced scripts for all aspects of games.

This lab aims to transfer Adam’s knowledge, understanding, and practices to those who seek to absorb that experience and use it to create something of their own, something new for them to own and utilize towards their future success.

How it works

Each day will start with a bonding exercise related to an aspect of narrative design and game writing. The primary purpose is to build relationships among participants so that they can quickly become comfortable with one another and shed their social anxieties.

Next, we’ll host an hour—to two-hour lesson each day focusing on a different aspect of narrative design and game writing. That lesson will be relevant to each participant’s work later that day, and they will be given an assignment immediately following the lecture.

Afterward, the participants will form a writer’s room. The first half will see them discuss the assignment parameters and begin brainstorming, supporting each other in developing their own individual ideas through pitching and discussion. The second half will see them working individually on their assignments while supporting each other when needed.

The following day after an assignment is granted will generally be a working day. Students will have a chance to pitch their assignments, peer review, gain feedback, rewrite, and revise in real time. The cycle will start again the next day.

At the end of the lab, participants should have a robust and solid video game pitch with a narrative focus that they can utilize to build their portfolio and as sample work as they look for narrative jobs within the games industry.

Who is it for

This boot camp is for anyone interested in getting a quick leg up in video game writing and narrative design and looking to
  • A. Learn from an experienced veteran game developer,
  • B. Build out their skillsets as writers,
  • C. Create game content for their portfolio,
  • D. Build relationships/friendships/network, and E. Build their skills as a video game collaborator.
It will be fun, but it will also be intensive.

Prerequisite

None, however a basic understanding of the concepts of game writing, narrative design, and game design is helpful. Basic understanding of general story structure, character journeys, etc., will go a long way.

Fees and funding, Cancellation Policy

Fees

Czech artists: 300€
All other artists: 1 677€

The fee covers participation in the course. It doesn’t cover accommodation, meals, and travel.

Funding for Czech employees and freelancers

Czech Labour Office (Úřad práce) offers to cover up to 82% of the course fee. See the details and conditions here.

Cancellation Policy

  • In the case of cancellation 6 weeks or more before the course starting date, the whole fee (course fee, or course fee + accommodation) will be refunded minus 150€ admin fee.
  • With less than 6 weeks‘ notice, 50% of the total course fee will be refunded.
  • If cancellation occurs in the final 30days before the starting date, no refund will be given.
  • However, we will consider transferring the fees to another course (conditional upon vacancies) but a 20% cancellation fee will be charged if this change will be made in less than 4 weeks before the course starting date.
  • We reserve the right to cancel a course if fewer than 4 people are enrolled. In this case we can transfer your fees to any future course or refund the fees you have paid in full.
  • Refunds will be paid within 2 weeks after receiving your full bank details.

Accommodation

Kutná Hora   

Apartments U Vlašského Dvora (600m from the GASK training centre)  – Accommodation in spacious multi-bed apartments in the city centre.  

  • 3 separate bedrooms: 500 CZK / person. / night  
  • Breakfast: 220 CZK / person / day (optional) 

Libušina Villa (750m from the GASK training centre)  – Accommodation in double, single rooms of hotel type: 

  • Price of double room: 650 CZK / person / night  
  • Price of single room: 1000 CZK / person / night  
  • Breakfast: 150 CZK / person / day (optional)  

 How does it work?  

  • After mutual confirmation, we will book the accommodation of your choice.  
  • Payment for the accommodation is made before the start of your stay to our organization. 

Direct interaction
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mentors from top
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Our Mentors

What
participating
artists
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I very recommend this Houdini course mostly for people who need basic overview of the software to be able smoothly continue with personal development.
Great atmosphere and knowledge sharing between students and professors, both professional and human. Good introduction to Houdini, giving solid bases to approach Houdini at home by yourself.
The lab like intensive nature of the course is quite different from most and I think very helpful for learning Houdini specifically, as the absence of daily life distractions creates the time and focus to solve problems - and then create some more. Also it might be challenging to think of a better backdrop than lovely Český Krumlov.
I don't do FX often in practice, but it's my hobby, and I wanted to learn more about simulations, such as fire, smoke, and water. I thought the Houdini Advance FX Lab would be easier. I was a little worried that I might get bored, but that didn't happen. Benoit is a great mentor; he has a great attitude. I can ask anything; he explains it very well, semi-optionally. If someone still doesn't get it, he tries a different approach. Bootcamp exceeded my expectations. Character Design Labs 2023 (returning in 2024)
For me, Houdini is important because instead of working hard, I can work smart. It makes a big difference. You are more efficient. Houdini requires a different approach, which is worth it in the end. The boot camp is amazing. I don’t have to spend much time searching, trying, and learning. The mentors are really experienced and help to transfer their knowledge directly. 
I am from Spain, and I came to learn about Houdini. I am a visual artist working as a compositor, creating motion graphics mainly for UK clients. The quality of the training, the teachers, and the group are really good. The whole event was well organized. It’s kind of a holiday study, in a way. I really recommend it.

288€

per artist


1 600€

per artist

Registration Open
* Discounted price for Czech artists after deduction of 82% from government funds.
** Price applies to all non-Czech artists without funding opportunities from Czech Government.
21% VAT is deductible for VAT payers in the EU.
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