Creature Animation for VFX

Play Video
24. 8. - 4. 9. 2020
10 days [80 hours]
/ 12 participants
intermediate to advanced
English
Litomyšl, Czech Republic

1 300 EUR

per participant


1 500 EUR

per participant

First Come, First Accepted
Deadline: 12.03.2020

Animate like a master!

So you know how to make your characters walk, jump, and run? Then it’s time to learn how to animate quadrupeds. The main goal of the course is to cultivate animator’s creature animation instincts and skills.

This advanced course of CGI animation style will expand your job prospects in film, VFX, and games. This is crème de la crème in our training catalog. Don’t miss your chance!

About the course

The course itself would be more encompassing of VFX creature anim than just Lion King based. Although animation-wise, the process is very similar to other shows El Suliman has had at MPC.

The two-week dedicated experience builds lectures and exercises around animating animals’ body mechanics, FACS based facial animation and lip-sync, and also guide the animators through a piece of their own during the second week incorporating all the things taught in the first week. Animators will particularly focus on animal anatomy and how the approach to animate different creatures based on their physiology. Ideally one herbivore rig (horse etc) and a carnivore (tiger, cat, etc) with FACS based face rig to do in-depth facial animation.

On completion of the course you will:

  •  develop advanced skills of 3D creature animation and boost your eligibility to work on animated film/series and game project
  •  boost your job prospects, expand your knowledge, and meet new colleagues and professionals in the field

Mentor’s reel

El Suliman

ILM, MPC, Weta Digital
Full Bio

How it works

Before jumping into making the animal move, an animator needs to know/decide as much as he or she can about the natural behavior of the creature from video referencing. Nailing down these attributes and sticking to them will inform everything about how they will be posed, gestures they will make, and how they will ultimately move. Direct/indirect, strong/light, sudden (quick) / sustained, etc.. These are clear choices we can make for every animal before a pose is created.
Taking a look at lots of live-action references, you will use this language to describe and interpret action acting for ourselves.

You will then use Maya and focus on animating the animal action itself as a real animated shot in 3D.

 

Goals

The goal of the workshop is to come away with a stronger understanding of physicality and action in animation of creatures, so animators can take on animation of virtually any type of animals.

Who is it for

Intermediate 3D character Animators seeking to boost their creature animation skills or character animators hoping to move into creature animation segment. 

Requirements

  • Working knowledge of Autodesk Maya with particular focus on animation tools
  • Prior experience animating CG characters (minimum 2 years)
  • Openness to learning new approaches and topics
  • Communication skills in English

Selection criteria

  • Portfolio 3D character animation works
  • Working knowledge of Autodesk Maya

Where will this get me?

All participants will get well-respected qualification within the industry, demonstrating you’ve studied an industry-based course and have the practical, hands-on skills studios are looking for.

Our students go on to work in many areas of the industry. See some of their success stories.

You can consider junior level opportunities as 3D character animator on completion of the course.

WHY THIS IS A RESIDENTIAL AND NOT ONLINE COURSE

The advantage of this course, as compared to online training, is that you will get direct interaction with the mentor, with dedicated answers, tailored to your needs. This will not only give you the chance to build on your own strengths quicker, but also to lean out and clarify immediately the concepts that would otherwise take days to grasp.

You will also benefit from a strong interaction with other students. Having different views on how to tackle a problem is key in learning this software, as more often than not, there are many different ways to achieve the same thing in Houdini. So this will give you the chance to challenge yourself with each other and learn faster and more efficiently.

Fees and Funding

Fees: 1 500 EUR

The fee covers the fee of the course. It doesn’t cover accommodation, meals, and travel.
Approximate living costs during your stay in the Czech Republic:

  • Accommodation at the venue: 12 EUR / night
  • Breakfast at the hotel – 5 EUR
  • Restaurant meal between 5 – 10 EUR
  • Grocery in general – 50 EUR per person a week

 

Funding for Czech employees and freelancers

Czech Labour Office (Úřad práce) offers to cover up to 85% of the course fee within the so-called POVEZ II project (Support of Vocational Training for Employees II). See the details and conditions here.

 

Cancellation Policy

The fee of 50% off the course price applies when canceling 45 days before the start of the course into which one gets accepted.

Selection process

1
Reservation

Reservation is binding, but you won’t pay at this moment

2
Open call

Waiting for more participants to register for the course

3
Registration deadline

At this moment, the selection of participants begins

4
Invitation & Billing

You will recieve an invitation letter with billing info.

Partner

CAD Studio

Providing ANOMALIA with the Autodesk Maya animation software training, CAD Studio is the top Autodesk partner in the Czech and Slovak markets.

www.cadstudio.cz