How it works
Before jumping into making the animal move, an animator needs to know/decide as much as he or she can about the natural behavior of the creature from video referencing. Nailing down these attributes and sticking to them will inform everything about how they will be posed, gestures they will make, and how they will ultimately move. Direct/indirect, strong/light, sudden (quick) / sustained, etc.. These are clear choices we can make for every animal before a pose is created.
Taking a look at lots of live-action references, you will use this language to describe and interpret action acting for ourselves.
You will then use Maya and focus on animating the animal action itself as a real animated shot in 3D.
The goal of the workshop is to come away with a stronger understanding of physicality and action in animation of creatures, so animators can take on animation of virtually any type of animals.