World-Building Art Lab
Develop strong visuals of a digital world based on the narrative concept!
Develop strong visuals of a digital world based on the narrative concept!
per artist
per project
Designed for traditional artists to work hands-on together with industry professionals as mentors to take a story of a film or game project and learn to execute the ideas using digital workflows and tools such as Photoshop, Blender, and Unreal Engine to create the digital concept art for it – design and create the style and atmosphere of the environment, design props, and backgrounds, the style of render and FX of your movie or game, explore new 3D digital tools to do the designs most efficiently and smartly.
You will focus on developing strong visuals and digital tools based on the narrative concept you bring to the lab. Emphasis will be on how to establish world-building design elements that reinforce storytelling in digital film production and the highly competitive new AI market.
You will take a chunk of an existing story, or maybe just one sequence, and on a smaller scale, touch upon all the same things they would do to create the design packages necessary for production: storyboards, prop designs, character/costume designs, environment designs, FX design, shot plans (if it’s for a film), and a final story-beat illustration (or two…depending on complexity and skill level of the participant). Explore digital tools to upgrade your workflows and production know-how. Brace yourself up with the top professionals entering the world of AI – what will it bring, how do top artists think about the future of digital art?
At the end of the lab, you will have several portfolio pieces showing your understanding of how to break down a portion of a film or game and design all the elements necessary to be able to move into production. You will understand what digital tools can bring to your professional career as a digital concept artist. The preference is to structure the experience as an overview, where you get to experience designing all aspects of production (props, sets, environments, characters, FX, etc.) and learn to understand that digital concept art goes beyond pen and paper. You will collaborate with colleagues from the Unreal Engine lab, representing the production artists working with concept art assignments. You will be able to attend lectures from both labs.
We invite both individual artists as well as producers with a project to the lab. Choose your role:
Artists
Ideal for aspiring visual artists – illustrators and designers to fine tune their skills and portfolio, experience focused project base team work. Whether you’re a beginner or seeking to enhance your skills, this lab offers valuable insights into the art and craft of designing worlds.
You should have drawing skills already at an intermediate level and bring your own projects to the lab to boost both skills, workflows and project.You will be part a team of artists, led by the mentor, working on a project.
Producer with a Project
Bring your creative vision to life during the lab! The aim of the lab is to flesh out either first ideas of a worldbuilding, or help to fine tune existing designs and art direction.
Producers with a project can participate, bringing either their own creative team or we help to form a team from participating artists. The capacity is up to 5 projects.
Producer has a art-director to actively take part in the lab and lead team of artists. Art-directors can represent the producer during the lab, ensuring focused and productive collaboration. Ideally, he is present on-site, nevertheless it can take form of on/line as well.
Priority for participation will be given to projects that actively engage in other labs, particularly the Character Design and Directing Characters & Storybording Lab. This exclusive opportunity allows participants to integrate their storyboarding endeavours with comprehensive character development and world-building experiences, fostering a cohesive and enriched creative process.
In order to be eligible for the lab, along with your registration you need to submit:
Artists
Producers with projects
Artist
800 EUR per artist
Price include: training fee
Producers
3 300 EUR per project
Price includes training fee for max 2 artists in the team (your own, or we help to form a team from individual participating artists), mentor fee overseeing the project, and participation of (art)-director and producer for free.
Czech Labour Office (Úřad práce) offers to cover up to 85% of the course fee within the so-called POVEZ II project (Support of Vocational Training for Employees II). See the details and conditions here.
The fee of 30% off the course price applies when canceling 45 days before the start of the course into which one gets accepted.
Location & facilities
The courses and labs are held in the facility of Český Krumlov Study center
in a beatiful town Český Krumlov in the southern part of the Czech Republic
(about 170 km from Prague).
per artist
per project
Every year Animation Career Review ranks the best animation schools from nearly 200 considered choices across the globe.
ANOMALIA is pleased and proud to share that we have been ranked by Animation Careers and listed in the category of professional programs as: