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Acting in 3D Character Animation

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September 23 - October 4, 2019
10 days
8 / 10 participants Last Seats
intermediate
English
Litomyšl, Czech Republic

1 500 EUR

per participant


3 390 EUR

per participant

Price includes 21% VAT. Does not include: travel and accommodation.

About

The main goal of the course is to cultivate animator’s acting chops with a language for describing characters with clear, simple, and specific acting. Often animators fall victim to the tendency to make a character move, but without a definite reason and/or context attached to an emotion and other characters in a scene. 

On completion of the course you will:

  • develop advanced skills of 3D character animation acting and thus be eligible to work on animated film/series and game project
  • boost your job prospects, expand your knowledge, and meet new colleagues and professionals in the field
  • receive AUTODESK Maya Certificate if you complete all 3D character animation courses (Intro to 3D character animation, Workflow and Acting in 3D Character animation)

How it works

Before jumping into making the character move, an animator needs to know/decide as much as he or she can about the identity of the character. Nailing down these attributes and sticking to them will inform everything about how they will be posed, gestures they will make, and how they will ultimately move. Direct/indirect, strong/light, sudden (quick) / sustained, etc.. These are explicit choices we can make for every character before a pose is created.

Taking a look at lots of live-action references, you will use this language to describe and interpret acting for ourselves, and for other animators during actual live acting assignments based on real scripts that will be acted out by the animators in front of other participants serving as the audience.

You will then take the acting experience and recorded video reference into Maya and focus on blocking of the acting itself as a real animated shot in 3D.

Lesson plan

  • Reasons for Good vs. Bad Animation
  • Importance of emotional/thinking characters
  • Clarity in your acting choices
  • Rhythm/timing in animation
  • Importance of stopping. Ease in and overshooting
  • The importance of getting your eye animation correct
  • Basics of lip sync
  • Controlling the audience’s focus

At a glance

  • Theory: 20 hours
  • Exercises: 60 hours
  • Final project evaluation/assessment: 30 minutes

Who is it for

  • Beginner animators with working knowledge of Maya
  • Intermediate 3D character Animators seeking to boost their acting skills

Where will this get me?

All participants will get well-respected qualification within the industry, demonstrating you’ve studied an industry-based course and have the practical, hands-on skills studios are looking for.

Our students go on to work in many areas of the industry. See some of their success stories.

You can consider junior level opportunities as 3D character animator on completion of the course.

Requirements

  • Working knowledge of Autodesk Maya with particular focus on animation tools
  • Prior experience animating CG characters (minimum 1 year) OR taking INTRO TO 3D CHARACTER ANIMATION COURSE
  • Openness to learning new approaches and topics
  • Communication skills in English

Selection criteria

  • Portfolio 3D character animation works
  • Working knowledge of Autodesk Maya
  • Motivational letter – Emphasis on career motivation and vision

Partner

CAD Studio

Providing ANOMALIA with the Autodesk Maya animation software training, CAD Studio is the top Autodesk partner in the Czech and Slovak markets.

www.cadstudio.cz

 

 

Selection process

1
Reservation

Reservation is binding, but you won’t pay at this moment

2
Open call

Waiting for more participants to register for the course

3
Registration deadline

At this moment, the selection of participants begins

4
Invitation & Billing

You will recieve an invitation letter with billing info.