Summer courses
3D Character Animation
The ambition of our course is to provide unique opportunity to classical animators that would like to get further trained and qualified in the area of modern 3D character animation. It is also designed for professionals already working in 3D to advance their skills.
This course is not for people with ZERO animation experience, but beginners are encouraged to register and will be considered.
It is a professional course that hosts top professionals as the teachers. They are not pedagogues by profession, therefore, the value of the course, besides the exercises and lectures, is also in the opportunity to get as much from the best animators that are sharing the same space and time with the students. The best results are produced by those that ask the most questions when they have a chance. This is what ANOMALIA is for, as well as mutual summer experience, friendships and parties. We strive to create the most natural and fun environment to learn together.
All the classes are exercise based. Morning start with lectures and for the rest of the day students have assignments and teachers participate in one-on-one consulting and tutoring.
Maximum students per a course is 15
Keith Lango
Matt Majers
Royce Wesley
Animating a 3D Short Film
This will be a very unique course in which students will animate together one whole short clip. Kenny Roy will bring a full developed story, storyboard, characters and scenes ready for the animation stage. Under his direction and tutoring, students will experience lectures as well as guidance while animating their assigned shots. Animators will develop sense for team work, production environment and time pressure, as well as working directly with an animation director. This will be a combination of learning, working and having a lot of fun, simulating a typical production situation of a small studio as much as possible. Eventually, the finished clip will be fully rendered by Arconyx Animation Studios from LA, and will promote participating animators and also serve as a great portfolio piece for each animator.
This course is not for people with ZERO animation experience, but beginners will be considered. Students and graduates are encouraged to enroll!
Pantomime for Animators
The course is simply what the name refers to – pantomime for animators. If we’re not speaking, then how is it that we communicate? We communicate through attitude and gesture. We then need to simplify and amplify these gestures. How to articulate and express our thoughts through body gesture. The majority of the work is on the placement of weight. To amplify the gesture we work on articulating the elements of the body. We’ll work on rhytm and energy levels. Then there are daily sessions of improvisation, simply situations as solo, duo and in a group.
The course is mainly focused on acting for animators by a non-animator teacher, so students learn to think more as actors then animation actors, so does speak. But as the years move on, it is more obvious that professional actors are being used more and more in combination with mo-cap tools. Acting in animation is gearing more toward realism, wether we like it or not, and animators should be able to act more like actors then just animators. Typical phrases, but very true.
Character Design for 3D
The course targets classical illustrators and designers to advance their art skills in the area of designing for modern 3D animation film. But also already working designers that would like to take this opportunity to advance their currents skills and get advised by Bob Pauley from PIXAR. The most essential is to understand how to design for 3-dimensional space as well as in terms of what is expected from modern characters.
The course is NOT really for beginners without any prior drawing or designing experiences.
Studio Pipeline
What is a Pipeline: There are various types of pipelines (e.g. for production, data or approval). Often people tend to think of pipelines as an integrated pipeline to control and manage the data and the work-flow. A pipeline is really about analysing and describing processes and work-flows. They are not the program or script itself – they are the idea behind the program – and eventually become transformed into code eventually. Theses processes tend to vary a lot between studios as well as individual productions. And they are also different for VFX, CGI, S3D, Cel Animation and Stop Motion productions.
In this course, we will focus on the most important management topic that each studio, even a small one, should have certain level of understanding to be able to implement, produce, troubleshoot and deliver its final product. Also in coproductions that need to work over the distance etc.
Professional Animation
3D Courses
Summer 2012
July - October
in Litomyšl Czech Republic.
