Summer courses

3D Character Animation

The ambition of our course is to provide unique opportunity to classical animators that would like to get further trained and qualified in the area of modern 3D character animation. It is also designed for professionals already working in 3D to advance their skills.

This course is not for people with ZERO animation experience, but beginners are encouraged to register and will be considered.

It is a professional course that hosts top professionals as the teachers. They are not pedagogues by profession, therefore, the value of the course, besides the exercises and lectures, is also in the opportunity to get as much from the best animators that are sharing the same space and time with the students. The best results are produced by those that ask the most questions when they have a chance. This is what ANOMALIA is for, as well as mutual summer experience, friendships and parties. We strive to create the most natural and fun environment to learn together.

All the classes are exercise based. Morning start with lectures and for the rest of the day students have assignments and teachers participate in one-on-one consulting and tutoring.

 

Maximum students per a course is 15

Lenght
23th July - 7th September 2012, 7 weeks
Price
1700 EUR / 8 weeks. Or 540 EUR / module (with VAT)
Teachers
David Toušek
Keith Lango
Matt Majers
Royce Wesley
Modules
Intro to 3D Animation in Maya with David Toušek
23th - 27th July 2012
The first 2 weeks of the course are dedicated to introducing and practicing basic animation principles and tools in Maya. Attention to animation tools will be covered on classical exercises such with a bouncing ball focusing on changing direction, building & releasing energy, arcs & spacing. We will work with a very simple rig of a ball and also a ball with legs. The same exercises will be practiced in a following module with Keith Lango, but with a full humanoid character. This way, students will learn to focus on the core of animation without being distracted by too many controllers and details. This opening class is the prerequisite for every student that does NOT have prior experience with Maya. But even if you may feel you are familiar with Maya and animation principles, you should seriously consider also taking these first two weeks to warm up and go over the basics again. The more ready you are for more advanced classes, the more advantage you can get from the entire course. If you are not ready, you will be rather frustrated later on. It's like with a language - repeating is the key to fluency. Maya GUI Maya Animation tools Basic Animation Principles Excercises
Animation Workflow with Keith Lango
30th July - 10th August 2012
The animation workflow class will provide students with repeatable methods and techniques for assessing, planning and implementing their animation. Organized and structured keyframing will be a focus, along with common sense techniques for achieving core animation mechanics. The goal is to provide students with a working foundation that will allow them to focus on developing their skill and artistry in animation without having to re-invent the wheel every time they start a new animation project.
Modern Acting Approaches in 3D Animation with Matt Majers
13th - 24th August 20120
This class is the core of the entire animation series because students should be familiar with Maya and how to think about their workflow, also already warmed up and ready for some serious acting choices. These two weeks are focused on the non-dialogue acting/pantomime aspects of animating a shot. Matt Majers will have students learn building up an acting shot from scratch- from practicing acting out a reference video, evaluating what works and what not, setting up storytelling poses, blocking and breakdowns. The second week should give students enough time to practice cleaning up and polishing, which is what PIXAR is so famous for. Students will be also encouraged to make up small teams right at the beginning of the module so they can brainstorm their ideas together and put together couple shots that fit each other. This way, animators have to think critically about what they want to animate before they waste too much time on their acting choice. Planning Staging and pose design Acting for animation Scene planning Blocking High level polishing techniques
Dialogue and Emotions with Royce Wesley
27th August - 7th September 2012
The course culminates in the final two weeks when we take everything learned so far and add the aspect of acting to a dialogue. Royce will take students into the world of spoken word and emotions in animation, having students to animate to an audio track. During the morning lectures students will be shown many examples and priciples of emotional scenes not only from animations, but also examples from live action movies, since modern CG animation is more closely related to film acting then ever. Students should bring in their own headphones for the dialogue class.

Animating a 3D Short Film

This will be a very unique course in which students will animate together one whole short clip. Kenny Roy will bring a full developed story, storyboard, characters and scenes ready for the animation stage. Under his direction and tutoring, students will experience lectures as well as guidance while animating their assigned shots. Animators will develop sense for team work, production environment and time pressure, as well as working directly with an animation director. This will be a combination of learning, working and having a lot of fun, simulating a typical production situation of a small studio as much as possible. Eventually, the finished clip will be fully rendered by Arconyx Animation Studios from LA, and will promote participating animators and also serve as a great portfolio piece for each animator.

This course is not for people with ZERO animation experience, but beginners will be considered.  Students and graduates are encouraged to enroll!

 

Lenght
17th - 28th September 2012
Price
600 EUR (with VAT)
Teachers
Kenny Roy
Modules
Animating a 3D Short Film with Kenny Roy
15th - 28th September 2012
The exact breakdown of the day-to-day lectures will be confirmed later on ...

Pantomime for Animators

The course is simply what the name refers to – pantomime for animators. If we’re not speaking, then how is it that we communicate? We communicate through attitude and gesture. We then need to simplify and amplify these gestures. How to articulate and express our thoughts through body gesture. The majority of the work is on the placement of weight. To amplify the gesture we work on articulating the elements of the body. We’ll work on rhytm and energy levels. Then there are daily sessions of improvisation, simply situations as solo, duo and in a group.

The course is mainly focused on acting for animators by a non-animator teacher, so students learn to think more as actors then animation actors, so does speak. But as the years move on, it is more obvious that professional actors are being used more and more in combination with mo-cap tools. Acting in animation is gearing more toward realism, wether we like it or not, and animators should be able to act more like actors then just animators. Typical phrases, but very true.

Lenght
10th - 14th September 2012
Price
300EUR (with VAT)
Teachers
Robert Bennett
Modules
corporel expression with Robert Bennett
10th - 14th September 2012
The exact breakdown of the day-to-day lectures will be confirmed later on ...

Character Design for 3D

The course targets classical illustrators and designers to advance their art skills in the area of designing for modern 3D animation film. But also already working designers that would like to take this opportunity to advance their currents skills and get advised by Bob Pauley from PIXAR. The most essential is to understand how to design for 3-dimensional space as well as in terms of what is expected from modern characters.

The course is NOT really for beginners without any prior drawing or designing experiences.

Lenght
27th - 31st August 2012
Price
420 EUR (with VAT)
Teachers
Bob Pauley
Modules
Character Design for 3D with Bob Pauley
5 days
The exact breakdown of the day-to-day lectures will be confirmed later on ...

Studio Pipeline

What is a Pipeline: There are various types of pipelines (e.g. for production, data or approval). Often people tend to think of pipelines as an integrated pipeline to control and manage the data and the work-flow. A pipeline is really about analysing and describing processes and work-flows. They are not the program or script itself – they are the idea behind the program – and eventually become transformed into code eventually. Theses processes tend to vary a lot between studios as well as individual productions. And they are also different for VFX, CGI, S3D, Cel Animation and Stop Motion productions.

In this course, we will focus on the most important management topic that each studio, even a small one, should have certain level of understanding to be able to implement, produce, troubleshoot and deliver its final product. Also in coproductions that need to work over the distance etc.

Lenght
1st - 5th October 2012
Price
600 EUR (without VAT)
Teachers
Kay Delventhal
Modules
Studio Pipeline with Kay Delventhal
5 days
Pipeline Generally: Kay designs, plans and integrates pipelines and provides workflow and process definition as well as database creation and integration. This is either done on customers' in-house resources (programmer and code) or with the help of external tools and programmers. He also created pipeline workflows for CGI, VFX and stereoscopic productions. Milestone Pipeline: The feature film “Jasper - Journey to the End of the World”. Where five companies, in three countries and six cities had to work together. I designed a pipeline where all the data was hosted on a central server and the data and task transfer was handled by pipeline tools and via our database that we developed ourselves. The exact specifics will be posts here later on. Please, if you are interested in this course, feel free to contact us about what you think is the best scenerio / solution that fits your needs.