Lab details

The walking, running, physical motion, acting performance of an animated character – everything must be creatively decided on and tested before shot animation can begin. In collaboration with an animation director, selected animators will animate a series of exercises during a development phase to arrive at a consistent performance, style and quality before the production can start. Even an experienced animation director has to follow the story direction to portray the characters accordingly. Such development experience is very creative and ensures that the animation team understands the character’s psychology and style and, therefore, is able to deliver a truthful and consistent portrayal throughout the entire story.

The lab experience will be based on your written character profile (a story) and you will work with Mark Oftedal (PIXAR, Warner Bros., Google) to introduce your character to the world via the means of a series of animation exercises.

The lab is open for any techniques, styles and projects. Animators can animate in 2D as well as in 3D based on their preferences and needs.

NOTE: LAB means that participants bring their own materials (projects, rigs etc.) to work with.

GOAL

Write your character profile and bring a character (a 3D rig or 2D design) into the lab and experience a series of lectures on how-to capture believable psychology in your character in animation. Make creative choices based on the character profile and craft a series of animation exercises simulating an intensive character development process.

Use your character development results to present your directing and animation skills to the world. If the character is part of a real project, use the results in a pitch or as an animation production guide.

If you don’t have your own 3D rig, such experience can be applied to any free rigs available online.

2D animators will be asked to install their own animation program on our machines.

TOPICS

An outline of the lectures and exercises will be announced.

TARGET GROUP

This intensive character animation lab for 2D and 3D animators and animation directors.

 

PREREQUISITE

Character animation basics training in Maya.

In order to be eligible for the lab, you need to submit your character profile. The profile won’t be used to evaluate your skills, but it is necessary to have one ready for the course.

Interested in the lab?

Don’t miss your chance. Registration is based on First Come, First Served.

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  • Duration
    31.7.-11.8. 2017 (10 days).
  • Mentor
    Mark Oftedal
  • Skill level
    at least junior and intermediate experience
  • Price
    790 EUR / 21  240 CZK

    Price includes VAT. In case of EUR/CZK exchange rate should change, the fee in EUR is derived from CZK currency.

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More info

Mentor

Mark Oftedal

After 7 years at Pixar, Mark decided it was time for a change of scenery and traveled to Thailand to co-direct a hand drawn award-winning short film called “The Pumpkin of Nyefar”. At around the same time he co-founded the 3D software service provider DigitalFish Inc. DigitalFish’s clients include Dreamworks Animation, Google, and NASA. Since 2009 Mark has worked on character concepts for feature film clients such as Pixar, Sony Animation, and Warner Brothers Animation.

Mark recently worked with Oscar-winning director Jan Pinkava on his short “Windy Day”, and directed the follow-up “Buggy Night” for Google.

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