Quality is in details. During this lab, animators will focus on very small, quick exercises in order to build muscle memory on how to add truthfulness of acting and polish with extra details to a nearly finished animation. Besides being a 3D animator at PIXAR, Eliza is also a very skills and sensitive 2D artist, which benefits her art in 3D as well as it applies well shape-driven animation in 3D which is being done at PIXAR more and more.
Animators will take a portion of an already animated shot (blocked, timed and broken down) and animators will polish the heck out of it. There aren’t many moments in our careers when we can really spend the time and energy to focus and make well thought out decisions without the pressure of production bearing down on us to finish, which is why this shot should be short.
NOTE: LAB means that participants bring their own materials (projects, rigs etc.) to work with.
To give the animators the tools to understand what it takes to push their animations to a higher level of finesse and polish.
An outline of the lectures and exercises will be announced.
This intensive character animation lab for 3D animators and animation directors.
Character animation basics training in Maya.
In order to be eligible for the lab, you need to bring your own WIP shots (portfolio) to work on.