A two-week lab in which artists form a creative laboratory environment in collaboration with a veteran from the animation industry and independent artist, Michel Breton (known for his work on films like The Boxtrolls, Coraline, The Triplets of Belleville) to develop art (visual) concepts and proposals for characters and environments for an animation film. Primary focus is on understanding and developing workflows and decision-making skills when fleshing out ideas based on a story direction. Generally, work on a film development is rooted in a story context and collaboration with a director. Such is the major difference compared to fine art. We aim to enrich illustrators with such experience to be able to boost their art and processes in collaboration with an artist from the film industry.
Participants should have drawing skills already at an intermediate level and bring their own projects to the lab to boost both their skills, workflows and their projects at the same time. The project should have a story context defined as synopsis or at least as character profiles. The intense and dedicated environment and teaming up with Michel speeds up their work, boosts their career and personal connection while delivering results to be used after the lab.
Story ideas can be based on output from the first course of the Story Lab.
NOTE: LAB means that participants bring their own materials (projects) to work on
There is increasing demand for new original stories to be produced as series, feature films and as cross-media projects. Original stories require original art.
The lab aims to create a focused environment and the necessary conditions for the development of skills and the development of character and environment design for animation projects under the guidance of an experienced art director.
PART 1 – THE HUMAN FACTOR – COMMUNICATION
- 1) Being a sponge.
- 2) Open mindedness, constructive criticism and self-criticism, seeing the « big picture ».
- 3) Cooperative work, harmony and conflicts.
- 4) Know yourself.
PART 2 – NARRATIVE & GRAPHIC APPROACH OF DESIGN
- 1) Communicating ideas with visuals- Storytelling with sequential drawings vs a single illustration. The time factor.
- 2) Style as a vector of communication- Finding the right keys and recipes.
- 3) Coraline & The Boxtrolls – Two styles, two ways of expressing oppositions and contrast askey elements of the story.
- 4) The Triplets of Belleville & Looney Tunes cartoons. Two ways of cartooning with style.
- 5) Preproduction dev. (Character and background styling)
PART 3 – FROM STYLING TO PRODUCTION
- 1) Creative input. Working on a big production VS film d’auteur.
- 2) Storyboard narrative work VS Styling and location design.
- 3) Color scripts.
- 4) From design to realization on a stop-motion film.
- 5) Matte painting on Coraline.
PART 4 – GRAPHICS, COMPOSITION AND TIPS-
- 1) Working tips.
- 2) Composition using simple shapes.
- 3) Weight of colour and shapes in a composition.
- 4) Problem solving.
In order to be eligible for the lab, you need to submit your project idea as a synopsis or character profiles no more than 500 words max. along with your registration.