COURSES

ANOMALIA training opens following professional courses in 2015

 

ANOMALIA Advanced Boot Camp 2015

10% DISCOUNT for first 5 participants that register for the entire program of 3 courses.

 

ANOMALIA ADVANCED BOOT CAMP 2015 aims to provide advanced training and networking for European community of animators and animation artists, one of the few places, in fact if not the only one, that offers affordable AAA opportunity and dedicated personal platform to improve animation skills for virtually anybody – graduates that seek their first job, working professionals to get further ahead and inspired, artists seeking help with their projects, animators that want to be part of a team on a short film.

Each modul / class is designed to be advanced enough and help animators get further, each class aims to seamlessly follow up each other and so offering one continuing advanced 6 week program. Those that can take the entire 6 week course will benefit the most from intensive and dedicated time, personal attention from a lecturer. The topics also help you continue with your improvement logically as they follow from investigating and improving your current workflow and effectivity, learning and improving your acting for the sake of clarity in a context of a team work and sequences, taking your shots to feature film quality and details.

This BOOT CAMP is geared to those who not only want to improve their work but also come to have a better understanding of the animation storytelling and project development as well as team leadership.

The most important goal at ANOMALIA is to focus on team collaboration, animation direction, acting and efficiency as well as having fun during summer time.

The program focuses on one-on-one approach based on participants reel and current skills to make the journey a very personal collaboration with the supervisors, and advanced topics counting with participants who are not entirely new to animation. So, our goal is intensive personal growth and advancement.

TARGET GROUP: 

- self-taught 3D animators

- animation graduates with 3D animation foundations

- aspiring junior and junior 3D animators

- intermediate and advanced professional 3D animators

- trainers teaching 3D character animation

Participants should have intermediate understanding of the subject matters, a portfolio of previous work and working knowledge of Autodesk Maya (animation tools).

The course is supported by the Ministry of Culture of Czech Republic 

Lenght
20.7. - 28.8. 2015 (6 weeks)
Price
3x 600,- EUR (2178,- EUR including 21% VAT). 10% DISCOUNT for first 5 participants.
Teachers
Andrew L. Schmidt (PIXAR) TBC
Rich Quade (PIXAR)
Jason Schleifer (DreamWorks) TBC
Modules
DIRECTION IN ANIMATION with Andrew L. Schmidt (PIXAR) TBC
2 weeks
CLARITY IN ANIMATION with Rich Quade (PIXAR)
2 weeks
HIGH-END DETAILS AND POLISH with Jason Schleifer (DreamWorks) TBC
2 weeks

Direction in Animation

This course is a new take on teaching and exercising animation directing with Anthony Wong from PIXAR, who will focus on guiding students to understand how to develop a particular style of animation and / or character performance, which will also serve as an exercise to address issues to improve. But also Anthony is a storyboard and storytelling artist at Pixar and will teach animators how to understand storyboarding and visual storytelling, which is often underestimated by the animators but crucially important for professional and artistic development. These decision making skills are super important on a position of an animator but mainly for either effective communication with an animation director or if you aim that high to become an animation director in the future.
More about the course coming soon…

More details to come

TARGET GROUP: 

- self-taught 3D animators

- animation graduates with 3D animation foundations

- aspiring junior and junior 3D animators

- intermediate and advanced professional 3D animators

- trainers teaching 3D character animation

Participants should have intermediate understanding of the subject matters, a portfolio of previous work and working knowledge of Autodesk Maya (animation tools).

The course is supported by the Ministry of Culture of Czech Republic

Lenght
20.7. - 31.7. 2015 (2 weeks)
Price
600,- EUR (726,- EUR including 21% VAT)
Teachers
Andrew L. Schmidt (PIXAR) TBC
Modules
Direction in Animation with Andrew L. Schmidt (PIXAR) TBC
2 weeks

Clarity in Animation

This course is the core of the entire advanced training and will focus on clarity in acting and planning before you sit down to Maya. The main goal is to cultivate animator’s acting chops with a language for describing characters with clear, simple, and SPECIFIC acting. Often animators, myself included, fall victim to the tendency to make a character move, but without a definite reason and/or context attached to an emotion or performance.

Before we jump into making the character move, we need to know/decide as much as we can about the identity of the character. Nailing down these attributes and sticking to them will inform everything about how they will be posed, gestures they will make, and how they will ultimately move. Direct / indirect, strong / light, Sudden(quick) / sustained, etc. These are explicit choices we can make for every character before a pose is created. Changing any one variable would produce very different performances. Taking a look at lots of live-action reference, we will use this language to describe and interpret acting for ourselves, and for other animators.

During the middle weekend the participants will have an amazing opportunity to visit a high-tech studio 2KCZECH, makers of famous Mafia game, where they will act their shots with a motion capture technology.

VIDEO FROM LAST YEAR. New one coming soon …

TARGET GROUP: 

- self-taught 3D animators

- animation graduates with 3D animation foundations

- aspiring junior and junior 3D animators

- intermediate and advanced professional 3D animators

- trainers teaching 3D character animation

Participants should have intermediate understanding of the subject matters, a portfolio of previous work and working knowledge of Autodesk Maya (animation tools).

The course is supported by the Ministry of Culture Czech Repyblic. 

Lenght
3.8. - 14.8. 2015 (2 weeks)
Price
600,- EUR (726,- EUR including 21% VAT)
Teachers
Rich Quade (PIXAR)
Modules
CLARITY IN ANIMATION with Rich Quade (PIXAR)
2 weeks

In a professional setting typically the identity of a character has already been determined. However you may not know how to ask questions of a lead/supervisor/director when notes are given to better understand what they are looking for. Once armed with these weapons of describing, visualizing, and interpreting information about a character, it will help you better obtain clues that will help you be successful in executing those notes.

We will be showing some shots, good, bad, old, and ugly, and we will talk about how they could be improved. Goal being opening myself up to critique will enable/empower them to do the same with animators' own work. No animation is created in a vacuum, and we'll have dailies twice a week where everyone's work is shown and critiqued.

During the middle weekend the participants will have an amazing opportunity to visit a high-tech studio 2KCZECH, makers of famous Mafia game, where they will act their shots with a motion capture technology. DEMOS/LECTURES:

  • Intro acting class - Laban style of describing, interpreting, human movement.
  • Video reference
  • Blocking
  • Poses
  • Design
  • Timing
  • Dialog
  • Eyes
  • Hands
  • Successful traits of an animator
  • Giving/accepting critique
ANIMATION EXERCISES

1: Based on initial reel review on the first day -- assign one of the following:

  • Single character pantomime (100 frames maximum)
  • Single character dialog (100 frames maximum)
  • Emotional bouncing ball (100 frames maximum)

2: Same (short) shot, blocked out 2-3 times with different acting choices for the character.

  • Block 1 -- Indirect, Strong, and Sustained. Single character pantomime (100 frames max)
  • Block 2 -- Direct, light, quick. Single character pantomime (100 frames max)
  • Block 3 -- Direct, strong, sudden. Single character pantomime (100 frames max)

The ideas will be helpful to compare acting decisions pre and post class to see improvement, compare with the other animators in the class, and identify areas animators can continue to emphasize and work on in the future.

PER-REQUISITE STUDY

Since we will be referencing film often, we suggest students brush up by watching some films. We will be showing clips from each of these to help illustrate points and aspects, various parts of acting we think are helpful to consider when animating.

  • Silence of the Lambs (1991)
  • Good Will Hunting (1997)
  • Star Wars (1977)
  • Shawshank Redemption (1994)
  • The Shining (1980)
  • Aliens (1986)
  • Ghostbusters (1984)
  • Star Trek 2: The Wrath of Kahn (1982)
  • The Hunt for Red October (1990)
  • The Empire Strikes Back (1980)
  • Jaws (1975)
  • Predator (1987)
  • Raiders of The Lost Ark (1981)
  • Die Hard (1988)
  • Apocalypse Now (1979)
  • The Big Lebowski (1988)

High-End Details and Polish

These two weeks will be focused on what makes a todays feature film standard – high-end details and polishing. Jason worked on both cartoon films at DreamWorks as an animation supervisor as well as on realistic characters such as Gollum from Lord of the Rings at Weta. His eyes are trained to help see details and guide animators to achieve such a high end result.

Goal: Give the animators the tools to understand what it takes to finesse and polish a shot – both the technical skill and the art of knowing how far to go.

 

 

TARGET GROUP: 

- self-taught 3D animators

- animation graduates with 3D animation foundations

- aspiring junior and junior 3D animators

- intermediate and advanced professional 3D animators

- trainers teaching 3D character animation

Participants should have intermediate understanding of the subject matters, a portfolio of previous work and working knowledge of Autodesk Maya (animation tools).

The course is supported by the MEDIA Programme of the EU. As a result, we can only accept EU-citizens on the course.

Lenght
17.8. - 28.8. 2015 (2 weeks)
Price
600,- EUR (726,- EUR including 21% VAT)
Teachers
Jason Schleifer (DreamWorks) TBC
Modules
HIGH-END POLISH AND DETAIL with Jason Schleifer (DreamWorks) TBC
2 weeks

Animation Exercises: A series of quick exercises intended to focus on specific polish areas. These are meant to help build muscle memory for common polishing tasks

  • arm wave
  • knee pop
  • foot fall
  • hand squeeze
  • body hitting a wall
  • head turn
  • prop hold
  • blink
  • inner thought
  • mouth press
  • breathing
  • shoulder shrug
Thought Process: A series of mental exercises designed to help determine what polishing means

  • Finished Shot analysis - visual effects character (gollum)
  • Fished Shot analysis - animated film character (incredibles)
  • Finished Shot analysis - cloudy with a chance of meatballs
  • Where to focus
  • Order of finesse
  • Taking Notes
  • Pomodoro Technique (time management)
  • Workflow Examples

And then finally finessing a shot animators currently have, using the techniques we explore giving three days to do it.

CG Animation Basics

This course aims to provide an opportunity for classical animators, self-taught CG animators, students and fresh graduates of animation degree programs, graphics and audiovisual freelancers hoping to start their career in 3D character animation or expanding their underrating of the craft for their future projects.

The course outline focuses primarily on quick animation assignments with simple objects such as a classical bouncing ball assignments but also and mainly on simple characters and their physical locomotion as well as basic understanding of proper workflow in CG animation.

Maya as a tool of choice will be covered during the first day to have participants get accustomed to the GUI, working environment and animation tools, but it is recommended for those that are new to Maya to do a thorough homework and get used to the tool before the course.

This course has been open at ANOMALIA 3 times and became a standard and successful gate for junior CG and classical animators to later explore more advanced topics either at other ANOMALIA followup courses or next year.

More detailed outline coming soon.

 

Lenght
8.7. - 17.7. 2015 (8 days)
Price
TBC
Teachers
David Tousek [3BOHEMIANS]
Modules
CG Animation Basics with David Tousek [3BOHEMIANS]