COURSES

ANOMALIA training opens following professional courses in 2015

 

ANOMALIA Advanced Boot Camp 2015

10% DISCOUNT for first selected 5 participants that register for the entire program of 3 courses.

 

ANOMALIA ADVANCED BOOT CAMP 2015 aims to provide advanced training and networking for European community of animators and animation artists, one of the few places, in fact if not the only one, that offers affordable AAA opportunity and dedicated personal platform to improve animation skills for virtually anybody – graduates that seek their first job, working professionals to get further ahead and inspired, artists seeking help with their projects, animators that want to be part of a team on a short film.

Each modul / class is designed to be advanced enough and help animators get further, each class aims to seamlessly follow up each other and so offering one continuing advanced 6 week program. Those that can take the entire 6 week course will benefit the most from intensive and dedicated time, personal attention from a lecturer. The topics also help you continue with your improvement logically as they follow from investigating and improving your current workflow and effectivity, learning and improving your acting for the sake of clarity in a context of a team work and sequences, taking your shots to feature film quality and details.

This BOOT CAMP is geared to those who not only want to improve their work but also come to have a better understanding of the animation storytelling and project development as well as team leadership.

The most important goal at ANOMALIA is to focus on team collaboration, animation direction, acting and efficiency as well as having fun during summer time.

The program focuses on one-on-one approach based on participants reel and current skills to make the journey a very personal collaboration with the supervisors, and advanced topics counting with participants who are not entirely new to animation. So, our goal is intensive personal growth and advancement.

TARGET GROUP: 

- self-taught 3D animators

- animation graduates with 3D animation foundations

- aspiring junior and junior 3D animators

- intermediate and advanced professional 3D animators

- trainers teaching 3D character animation

Participants should have intermediate understanding of the subject matters, a portfolio of previous work and working knowledge of Autodesk Maya (animation tools).

The course is supported by the Ministry of Culture of Czech Republic 

Lenght
20.7. - 28.8. 2015 (6 weeks)
Price
3x 600,- EUR (2178,- EUR including 21% VAT). 10% DISCOUNT for first 5 selected participants.
Teachers
Anthony Wong (PIXAR)
Rich Quade (PIXAR)
Jason Schleifer (DreamWorks) TBC
Modules
DIRECTION IN ANIMATION with Anthony Wong (PIXAR)
2 weeks
CLARITY IN ANIMATION with Rich Quade (PIXAR)
2 weeks
HIGH-END DETAILS AND POLISH with Jason Schleifer (DreamWorks) TBC
2 weeks

Direction in Animation

Animators will be doing a lot of acting in front of a camera and in teams to learn to improvise but also to follow a script as real actors. This will give them a chance to focus less on video references and more on the performance itself as well as communicating with their colleagues and a director. They will also work on posing, blocking and breakdown of a short shot with attention to clear acting choices, gestures and strong poses.

BONUS: Animators will have a chance to go to a motion capture studio and have Rich direct them as an animation team. 

 

More details to come

TARGET GROUP: 

- self-taught 3D animators

- animation graduates with 3D animation foundations

- aspiring junior and junior 3D animators

- intermediate and advanced professional 3D animators

- trainers teaching 3D character animation

Participants should have intermediate understanding of the subject matters, a portfolio of previous work and working knowledge of Autodesk Maya (animation tools).

The course is supported by the Ministry of Culture of Czech Republic

The course will not be open If the course does not meet its full capacity.

Lenght
20.7. - 31.7. 2015 (2 weeks)
Price
600,- EUR (726,- EUR including 21% VAT)
Teachers
Anthony Wong (PIXAR)
Modules
Direction in Animation with Anthony Wong (PIXAR)
2 weeks
Write a short story with these elements and choose several sections as short short animation exercises: -a moment of chivalry -a moment of violence -one crab fall -one hidden secret reveals -one body malfunction -one lie -a reverse of feeling -contrast (high vs low, slow vs fast, deep vs shallow) -Define who, where, and when. -What is the problem the main character needs to solve?

Clarity in Animation

Animators will be doing a lot of acting in front of a camera and in teams to learn to improvise but also to follow a script as real actors. This will give them a chance to focus less on video references and more on the performance itself as well as communicating with their colleagues and a director. They will also work on posing, blocking and breakdown of a short shot with attention to clear acting choices, gestures and strong poses.

BONUS: Animators will have a chance to go to a motion capture studio and have Rich direct them as an animation team.

VIDEO FROM LAST YEAR. New one coming soon …

TARGET GROUP: 

- self-taught 3D animators

- animation graduates with 3D animation foundations

- aspiring junior and junior 3D animators

- intermediate and advanced professional 3D animators

- trainers teaching 3D character animation

Participants should have intermediate understanding of the subject matters, a portfolio of previous work and working knowledge of Autodesk Maya (animation tools).

The course is supported by the Ministry of Culture Czech Repyblic. 

The course will not be open If the course does not meet its full capacity.

Lenght
3.8. - 14.8. 2015 (2 weeks)
Price
600,- EUR (726,- EUR including 21% VAT)
Teachers
Rich Quade (PIXAR)
Modules
CLARITY IN ANIMATION with Rich Quade (PIXAR)
2 weeks

In a professional setting typically the identity of a character has already been determined. However you may not know how to ask questions of a lead/supervisor/director when notes are given to better understand what they are looking for. Once armed with these weapons of describing, visualizing, and interpreting information about a character, it will help you better obtain clues that will help you be successful in executing those notes.

We will be showing some shots, good, bad, old, and ugly, and we will talk about how they could be improved. Goal being opening myself up to critique will enable/empower them to do the same with animators' own work. No animation is created in a vacuum, and we'll have dailies twice a week where everyone's work is shown and critiqued.

During the middle weekend the participants will have an amazing opportunity to visit a high-tech studio 2KCZECH, makers of famous Mafia game, where they will act their shots with a motion capture technology. DEMOS/LECTURES:

  • Intro acting class - Laban style of describing, interpreting, human movement.
  • Video reference
  • Blocking
  • Poses
  • Design
  • Timing
  • Dialog
  • Eyes
  • Hands
  • Successful traits of an animator
  • Giving/accepting critique
ANIMATION EXERCISES

1: Based on initial reel review on the first day -- assign one of the following:

  • Single character pantomime (100 frames maximum)
  • Single character dialog (100 frames maximum)
  • Emotional bouncing ball (100 frames maximum)

2: Same (short) shot, blocked out 2-3 times with different acting choices for the character.

  • Block 1 -- Indirect, Strong, and Sustained. Single character pantomime (100 frames max)
  • Block 2 -- Direct, light, quick. Single character pantomime (100 frames max)
  • Block 3 -- Direct, strong, sudden. Single character pantomime (100 frames max)

The ideas will be helpful to compare acting decisions pre and post class to see improvement, compare with the other animators in the class, and identify areas animators can continue to emphasize and work on in the future.

PER-REQUISITE STUDY

Since we will be referencing film often, we suggest students brush up by watching some films. We will be showing clips from each of these to help illustrate points and aspects, various parts of acting we think are helpful to consider when animating.

  • Silence of the Lambs (1991)
  • Good Will Hunting (1997)
  • Star Wars (1977)
  • Shawshank Redemption (1994)
  • The Shining (1980)
  • Aliens (1986)
  • Ghostbusters (1984)
  • Star Trek 2: The Wrath of Kahn (1982)
  • The Hunt for Red October (1990)
  • The Empire Strikes Back (1980)
  • Jaws (1975)
  • Predator (1987)
  • Raiders of The Lost Ark (1981)
  • Die Hard (1988)
  • Apocalypse Now (1979)
  • The Big Lebowski (1988)

High-End Facial and Emotional Acting

Animators will dive into a series of quick exercises on detailed facial and emotional performance which will help them separate the process into smaller segments to practice them separately and a lot. The exercises will be timed so animators practice timely delivery and understanding of their own pace. They will later take their blocking / broken down shots and focus on developing / adding facial performance as well as improving / adding body gestures and details that support and accentuate the overall acting which is already in place. Most attention will be on building the facial performance and lip-sync to an audio of choice.

TARGET GROUP: 

- self-taught 3D animators

- animation graduates with 3D animation foundations

- aspiring junior and junior 3D animators

- intermediate and advanced professional 3D animators

- trainers teaching 3D character animation

Participants should have intermediate understanding of the subject matters, a portfolio of previous work and working knowledge of Autodesk Maya (animation tools).

The course is supported by the Department of Culture of the Czech Republic. 

The course will not be open If the course does not meet its full capacity.

Lenght
17.8. - 28.8. 2015 (2 weeks)
Price
600,- EUR (726,- EUR including 21% VAT)
Teachers
Ben Rush (DREAMWORKS)
Modules
High-End Facial and Emotional Acting with Ben Rush (DREAMWORKS)
2 weeks
content of the program in development. Stay tuned.

CG Animation Basics

Very last chance for 2D animators and beginners to dive in to CG character animation in a course on 3D animation basics. This course has been a launching pad for all advanced courses with the industry veterans so classical animators could find their way in and we have decided to open it up for the very last time. So if you are a classical animator or a beginner in CG animation, this course will help you practice the animation workflow and basic principles and body kinetics in Maya. The course is offered for the lowest cost possible as a courtesy of ANOMALIA organisers.

COURSE RESULTS:

The participants will be introduced to the Maya software and to 3D character animation through a series of exercises designed to transfer the classical 2D animation principles onto the computer and a 3D platform. Focus will lie on body mechanics and physical action during this basic training.

METHODOLOGY:

The course is an animation lab which provides participants with dedicated and intensive time and space for learning by doing under a direct supervision of an experienced industry professional. Morning lectures and/or demos combined with quick animation exercises with exact deadlines. Afternoons are dedicated to lab time and personal one-on-one guidance between an animator and a visiting supervisor. The classroom is available at all times.

PRE-REQUISITES AND REQUIREMENTS:

  • Prior experience animating 2D or stop-motion characters (minimum 1 year)
  • Prior self-study of classical animation principles
  • Working knowledge of any given digital animation tool (Adobe Flash, AfterEffects, Toon Boom Studio etc.)
  • Openness to learning new approaches and topics
  • Communication skills in English

COURSE CONTENT:

The course provides an opportunity to develop basic 3D animation skills and workflows as the first step toward 3D character animation expertise as it is expected in todays world of digital animation. Through a series of lectures, demos and hands-on exercises which are based on classical animation principles; bouncing ball, simple characters with legs and/or a tail, biped humanoid character walks and runs.

- GUI, Orientation, Primitive Shapes, Graph Editor, Display Layers, Timetable, Set a project, Preferences
- Attribute editor, Outliner, Grouping, Parenting, Ghosting, Hiding and showing objects
- Camera, Playblasts
- Deformers, Constrains, Import audio
- Path animation, Editable Motion Trail, Animation Cycles
- Use set driven keys
- Grouping / Parenting

- Ball Bouncing across the screen / car racing
- Pendulum / Pendulum with a ball
- Ball in an obstacle course
- Ball with a tail jumping across

- Flour Sack jumping / running
- Flour Sack jumping off a pool board

- Character Walk
- Character being hit by something simple (ball, brick, book)

LECTURER: David Tousek (3BOHEMIANS)

DATES: 8.7. – 17.7.  2015 (8 days)

COST: 300 EUR including 21% VAT

The course will not be open If the course does not meet its full capacity.

Lenght
8.7. - 17.7. 2015 (8 days)
Price
300 EUR including 21% VAT
Teachers
David Tousek [3BOHEMIANS]
Modules
CG Animation Basics with David Tousek [3BOHEMIANS]