Support an increase in the competitiveness of the modern 3D animation in Central and Eastern Europe following the rich tradition and history of the classical school of animation
To support animators’ proficiency in making maximum use of the tools of 3D animation technology for making the creative process more effective.
To improve access and opportunities for acquiring the knowledge and skills necessary for working with new technologies, for example augmented and virtual reality, which entail new opportunities for the use of animation.
To increase the production capacity of entities working in the field of animation in CEE countries to operate transnationally with countries with developed markets in the EU through the acquisition of animation skills that traditional film schools in the region do not provide – primarily CG character animation and rigging.
To support the development of high-quality story ideas and concepts in the initial development stage and thereby increase the ability of young filmmakers to succeed with their projects in a highly competitive environment.